Now, my very first exposure to C&C revealed why it could never, ever be in the same class as Civ. I'm not just referring to the fact that it's incredibly deep, a work of art I'm referring to the fact that you need to put some thought into it, even at the lower difficulty levels, if you want to be a successful Civ player. Sid Meier's Civilization is an example of a great strategy game. Before you flame me, allow me to try to explain where I'm coming from here… This game was simply another Myst, only it somehow managed to get respect from magazine reviewers and hard-core gamers. Otherwise, it would not have been hailed as brilliant, nor would it have passed muster as a strategy title. Let me count the ways! Is there any way this game could have sold as many units as it did had it not been for the technological explosion of the mid-1990s? NO! Too many people obviously bought this as their very first computer game. ![]() C&C also makes most other games (even of the astoundingly overrated RTS genre) look good.įinally, I suspect this game satisfies some primal urge, deep within the darkest part of our souls, to buy crap games and then lie to other people about how cool they are. The game doesn't format your hard drive when you install it, although it does take up valuable disk space that would be much better spent on just about anything else. Replace the fictional terrorist Kane with the all-too-real Osama bin Laden, and the whole thing starts sounding chillingly familiar. Also, the plot actually seems a lot better now than it did in 1995. ![]() The videos were pretty well done, I guess, even if they were horribly cheesy. Total Entertainment Network (TEN) multiplay platform.Setting: Country - Bosnia and Herzegovina.Satakore (SegaSaturn Collection) releases.The game also features FMV mission briefings and victory cutscenes. ![]() Most important are the harvesters, which collect Tiberium and deliver it to a refinery, where it's converted into money, thus funding the construction of a base and an army. In most missions, a base needs to be built first in order to build new units and structures. Both have different units and structures, including artillery, tanks and light infantry. The player can take control of either side for more than 15 missions. The game focuses on a war between two organizations, The Brotherhood of Nod and the Global Defense Initiative, which fight not only for global supremacy, but also over the mysterious extraterrestrial resource known as Tiberium which is highly valuable yet lethal to direct human contact. The control system involves selecting units with the mouse and then directing them, while the opponents make their moves without waiting for a "turn" to end. Command & Conquer develops ideas from Westwood's previous game Dune II: The Building of a Dynasty, forming a real-time strategy (RTS) game.
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